A material I made from scratch in Substance Designer to use in my latest UE4 project.
I started off in Substance Designer, brought it into UE4 and added animated raindrops in realtime using After Effects to create a normals flipbook ( Following a great tutorial by Josh-GameDev on Youtube -- https://www.youtube.com/watch?v=2dpFtqlWt1o&t=3632s&ab_channel=Josh-GameDev )
Presented in Unreal Engine 4
Flipbook made in After Effects and combined with normals in the Unreal Engine material ( Followed a great tutorial by Josh-GameDev on Youtube -- https://www.youtube.com/watch?v=2dpFtqlWt1o&t=3632s&ab_channel=Josh-GameDev )
Showcase of the combined normals animated in Unreal Engine
Combined with a grass material (Designer) and a forest debris material (Alchemist) in UE4 to create a rainy day forest floor
Example of use within my latest project with foliage added